LP files
Track-specific LP files are required for each track.
race.lp (this determines the preferred racing line and SPEED of AI cars)
raceline.lp (visual racing line, if switched on by pressing 'R')
minrace.lp (right side boundary of racing line on CCW tracks)
maxrace.lp (left side boundary of racing line on CCW tracks)
minpanic.lp
maxpanic.lp
limp.lp
pit0.lp
minpit0.lp
maxpit0.lp
pit1.lp
minpit1.lp
maxpit1.lp
Explanation by fortine_oo:
"The raceline.lp is strictly a visual line for the player. If the lp was made at racing speed, the line will have a bright green color at full throttle and a red color at heavy braking zones. The rest of the line will shadings as the line transfers from throttle to braking and vice versa.
The race.lp is the primary racing line the ai use to get around the track. (When it's made, this is the only lp that is speed and steering sensitive.)
The minrace & maxrace lp's are the boundries for the ai's alternate racing lines, i.e., when they pass or attempt to pass.
The minpanic & maxpanic lp's are extra lateral boundries, providing the ai with extra room to avoid contact and collision.
The limp.lp is a path for damaged ai to get around the track that is out of the way of the racing traffic. (If there is no limp.lp, the damaged ai will stay on the race.lp.)
The pit0.lp is the main the primary line the ai use to pit. The minpit & maxpit lp's are secondary pitting lines (as well as boundries). Generally, the pit1 lp's are for a second line of pits, but they are sometimes used for special pitting (or pace car) circumstances."
Track-specific LP files are required for each track.
race.lp (this determines the preferred racing line and SPEED of AI cars)
raceline.lp (visual racing line, if switched on by pressing 'R')
minrace.lp (right side boundary of racing line on CCW tracks)
maxrace.lp (left side boundary of racing line on CCW tracks)
minpanic.lp
maxpanic.lp
limp.lp
pit0.lp
minpit0.lp
maxpit0.lp
pit1.lp
minpit1.lp
maxpit1.lp
Explanation by fortine_oo:
"The raceline.lp is strictly a visual line for the player. If the lp was made at racing speed, the line will have a bright green color at full throttle and a red color at heavy braking zones. The rest of the line will shadings as the line transfers from throttle to braking and vice versa.
The race.lp is the primary racing line the ai use to get around the track. (When it's made, this is the only lp that is speed and steering sensitive.)
The minrace & maxrace lp's are the boundries for the ai's alternate racing lines, i.e., when they pass or attempt to pass.
The minpanic & maxpanic lp's are extra lateral boundries, providing the ai with extra room to avoid contact and collision.
The limp.lp is a path for damaged ai to get around the track that is out of the way of the racing traffic. (If there is no limp.lp, the damaged ai will stay on the race.lp.)
The pit0.lp is the main the primary line the ai use to pit. The minpit & maxpit lp's are secondary pitting lines (as well as boundries). Generally, the pit1 lp's are for a second line of pits, but they are sometimes used for special pitting (or pace car) circumstances."
MAKING the LP files
1. Open NR2003
2. Use TESTING SESSION mode and run 5-10 laps on the track. Make sure that you cross start-finish line at the same point. For race.lp use realistic speed, for others the speed does not matter.
3. Open replay window and press save replay button.
4. Close NR2003
5. Open RpyToLp.exe written by Nigel Pattinson and find the replay file.
6. Save the lap that you want to use as the LP file.
1. Open NR2003
2. Use TESTING SESSION mode and run 5-10 laps on the track. Make sure that you cross start-finish line at the same point. For race.lp use realistic speed, for others the speed does not matter.
3. Open replay window and press save replay button.
4. Close NR2003
5. Open RpyToLp.exe written by Nigel Pattinson and find the replay file.
6. Save the lap that you want to use as the LP file.